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1. sisi patch - in Test Server Feedback [original thread]
Edited by: Gordon Red on 25/12/2009 11:14:55 thank you
- by Gordon Red - at 2009.12.25 11:14:00
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2. Changes to T2 BPs - in Test Server Feedback [original thread]
Doesn't CCP said on the Fanfest, that they will also alter the build time of the "lower valued" ship components to compensate the increased amounts?
- by Gordon Red - at 2009.10.28 10:55:00
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3. Artillery Change = fail - in Test Server Feedback [original thread]
Edited by: Gordon Red on 19/10/2009 01:12:11 You would be on top of one mail and other players on two. Yes, I can slit up my weapons on different targets, but the others can do the same. But still, your alpha is meaningless, if you aren't abl...
- by Gordon Red - at 2009.10.19 01:11:00
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4. Dumbing down eve yet again. - in Test Server Feedback [original thread]
CCP, you render the game to that point, that a char with low skill points can do the same as a char with a lot of skill points. I see what you plan to do. Showing new players that it is still worthy to start the game and it isn't futile, because ...
- by Gordon Red - at 2009.10.19 01:06:00
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5. Artillery Change = fail - in Test Server Feedback [original thread]
The alpha is awesome now, that's true, but the ROFL on a Tempest without a Gyro is ~22s with two Gyros ~18s. If you miss your target (or it is already down) you have to wait ages for the next try. The most important disadvantage of a the Minmatar...
- by Gordon Red - at 2009.10.19 00:51:00
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6. Capital Weapons Feedback - in Test Server Feedback [original thread]
Originally by: CCP Abathur Turrets 6 x 2500mm Repeating Artillery I Optimal Range: 8 / 45 Falloff: 32 / 15 Damage Mod: 5.39 / 6.2 Tracking: 0.0216 / 0.0108 A high optimal and less falloff is not in line with the minmatar autocan...
- by Gordon Red - at 2009.10.12 16:15:00
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7. Assault Frigate Boost Feedback - in Test Server Feedback [original thread]
Edited by: Gordon Red on 28/09/2009 11:05:54 Originally by: N Solarz CCP: PLEASE READ AND LET US KNOW YOU ARE LISTENING simply put, you need to go through each AF indivdually and FIX THEM. a blanket change like the ab bonus does not f...
- by Gordon Red - at 2009.09.28 11:06:00
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8. Assault Frigate Boost Feedback - in Test Server Feedback [original thread]
The AF speed is now nice, but it is not enough. If the general speed of afterburners would be such effective (~250% speed bonus with skills and all), they would be an "option" for PVP in general. Speaking of afterburners vor AFs atm, I still wou...
- by Gordon Red - at 2009.09.25 22:54:00
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9. Navy ship changes for Dominion - in Test Server Feedback [original thread]
Splitweapon systems need more love. They are far inferiour as ships that getting two boni to one weapon type. btw. the fleet scythe has not enough CPU by far
- by Gordon Red - at 2009.09.25 22:45:00
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10. Known issues and workarounds in Apocrypha - March 04 to March 08 - in Test Server Feedback [original thread]
- My skill queue does what it wants... a) stops after finishing one skill (lost already 1,5 days!) b) skilling the next step of the same skill, but wasn't told to (and wasn't even marked in the queue itself - second blue square) And yes, I do it r...
- by Gordon Red - at 2009.03.12 08:15:00
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11. No ship balance? - in Test Server Feedback [original thread]
Quote: -BS Proj. gun fix? what? you mean blasters perhaps? Quote: -Overuse of buffer tanks +ehp importance? it is more useful to PvP, if 10 people shooting at you, you will NEVER be able to rep this - what is needed is XL-shield ...
- by Gordon Red - at 2009.02.17 08:25:00
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12. Quantum Rise Performance Issues - in Test Server Feedback [original thread]
Every time I use the onboard scanner and push the scan button, I get 3-5 seconds of lag (everything is just frozen). That has not been the case pre patch. ]
- by Gordon Red - at 2008.11.17 18:39:00
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13. Shield tank nerf - in Test Server Feedback [original thread]
You guys wanting all modules on one ship. Try to get your mates to fly SUPPORT => you still can keep your tank... ]
- by Gordon Red - at 2008.11.06 01:40:00
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14. The "hit small stuff problem" - in Test Server Feedback [original thread]
you finally need SUPPORT and not one dictor and 345345654 Drakes/Ravens ]
- by Gordon Red - at 2008.11.06 00:58:00
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15. The "hit small stuff problem" - in Test Server Feedback [original thread]
Originally by: Uzume Ame missiles will need a heck load of support to do some damage, shield tankers will be more ****ed than ever Ahem... on Caldari BS/BC keep your tank, keep your blob and add 2 Rapier + target painters Not EVERY sh...
- by Gordon Red - at 2008.11.06 00:57:00
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16. Missile damage on Singularity: Feedback thread - in Test Server Feedback [original thread]
I have a problem with the light missiles. WITH skills their explo. velocity is ~250m/s !!! (Even on precision) Caracal mit light missiles => ceptor/frig = no damage Crow => ceptor = no damage You have to web AND disable their MWD to be ab...
- by Gordon Red - at 2008.11.05 11:25:00
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17. OMG Missiles need love - in Test Server Feedback [original thread]
Same on light precission missiles. WITH skills their explo. velocity is ~250m/s !!! Caracal => ceptor/frig = no damage Crow => ceptor = no damage You have to web AND disable their MWD to be able to do damage... I am Amarr... and I say tha...
- by Gordon Red - at 2008.11.04 17:40:00
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18. New Missions created by Psychotics? - in Test Server Feedback [original thread]
Edited by: Gordon Red on 18/09/2008 11:56:23 @OP If you are working for a pirate faction or criminal organisation, I would expect this kind of missions! Edit: You should watch your speech and netiquette in your posting. You are interacting w...
- by Gordon Red - at 2008.09.18 11:53:00
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19. Definitive list of ship changes/problems - in Test Server Feedback [original thread]
Edited by: Gordon Red on 02/09/2008 18:27:07 Crusader: Problem: Too low CPU, if you want to fit the lows with something different as speedmods. I can fit average sized weapons, MWD, disruptor and one CPU intense module in the low (DC, hea...
- by Gordon Red - at 2008.09.02 18:26:00
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20. Definitive list of ship changes/problems - in Test Server Feedback [original thread]
Edited by: Gordon Red on 02/09/2008 18:26:47 Kitsune: Problem: +10% optimal of ECM = useless, because the optimal is greater as the locking range of the ship (even with one sensor booster T2) - optimal = 115km - range 40km with booster+s...
- by Gordon Red - at 2008.09.02 18:19:00
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